Regarding your Animation Mentor suggestion, Spark...think it will be hard to get involvement. Students would need fully rigged/weighted characters (they don't teach rigging at AM) and already have a pretty big work load if they are still at AM. Alumni may be interested, tho, but don't know how AM would pitch to them.…
....So where's the update on the gun? I think it would be really helpful if you actually finish something like everyone has suggested. Finish the high-poly of your gun, then bake some normals and get to texturing. Also, not to be rude but no one cares what happened in your class. Show us ART. It doesnt sound like your…
gloriousczar - regarding the maya tools, are using windows or mac? Which OS Version are you using? and lastly, if you have changed the path to your maya preferences folder or default environment let me know. I assume the default shelf locations for the maya installs.…
Thanks for the response man! The place I'm looking at now is Latrobe College of Art & Design, it looks pretty spick and I've looked and talked to some people there, and from the sounds of it, it seems more atelier type like you said with different branches depending on where the students want, with myself being digital.…
sounds like you're rushing to get something finished. Are you a student soon to graduate? try not to be too concerned with finding a job in the industry right now. you should just focus on your anatomy (if character art is something you would really like to do). I'd say moving onto another torso piece is a smart thing to…
I think every modeling program can make smoothing groups. "hard edges" are the lack of smoothing groups or when two or more different smoothing groups are next to each other.There is a hard edge.So when you dont have any smoothing group on your model, its hard edged.And when your model have more than one smoothing group,…
Currently I am a game art student at games academy frankfurt. We are developing a 2d puzzle adventure game where we model the character and environment in 3d. The final assets then will be rendered out in 2d for the game. In the game we have multiple dynamic light sources and the normal view from toolbag 1 where we export…
Unity has an SSAO shader, although it's Pro-only. (Then again, if you have the student version, I believe you also have access to Pro features... although I could be wrong.) I find that roofs almost always overlap the walls, to prevent rain and other elements from leaving horrible streaks down your walls. Same thing with…
That really sucks, I was up there the other day doing some play testing and everyone and even the studio were really nice. I wish the people that got laid off find work quickly. Also, I have been hearing about people getting laid off left and right in the game industry. As a simulation and video game student is there hope…
Great thread, I just learned a lot by reading what you guys been saying..cant really put my own opinion out there cause I don't know much T_T but this is what I feel whenever i see game art and its mostly great modeling and 'okay' texturing. It could be just me though, not saying I'm a great artist though since I'm still a…