I only made my opinion open to state that. Actions like these taken in cheap measures only lead to a lower presence for healthy and quality development because there are obviously more stubborn people out there who are more greedy, and selfish for big bucks. While increasing the lowest work standards to treat talented…
I think you should re-work your questionnaire. Right now it's mostly rather generic questions, like ''When it comes to creating 3D assets or art, what software do you prefer to use and why''. To use that as an example, your question doesn't really ask anything that'll help your research. You're better off looking through…
Hey All So a few years ago, after one of the polycount meetups, a few guys and I started a sketch group. of local PC members. It was a fantastic chance for us all to share our goals and objectives in a non judgmental environment. We learned a lot, about not only ways of working, but ways of thinking as well. Topics and…
Hey Polycount! So its been a long time since ive used this site! But here goes nothing, I've put this project off for too long! I have always wanted to make the definitive, realistic, true scale 3D Space Marine. Ive had annoyances with how they have been made in certain 40k games and movie adaptations and want to put my…
Hello everyone, this is my first post on polycount. I haven't really ever shown any 3D work online but here's a first. These are mainly for my portfolio as I try to find another job. I used to work at EA on Need For Speed as an environment modeler, but I'm looking to do characters now. Also **this is kind of a cheat, as…
So I've been having a hard time sort of grasping when Zbrush is appropriate. It seems like a lot of people think it's appropriate for all situations, but others seem to do a lot in 3ds or another package before touching Zbrush. I've been trying to integrate Zbrush into my workflow, and I've just been having some lingering…
Intro Hi, Name is James, this is my first forum post on polycount however this is an example of my work the considerations I had gone through to create a Character to be taken into the UDK engine. The final result of the project will be a functional character for a fighting game, rigged and presented. To note this is one…
Workshop Details: https://handpaintersguild.wordpress.com/portfolio/workshop-10/ Hello Polycount! The Handpainter's Guild is running a special workshop for the next 2 months! HPGuild is a group of 2D and 3D Artists who are passionate about stylized models and handpainted textures. And we regularly hold art workshops where…
Hi all, my name is An-Tim Nguyen and I'm aspiring to become a 3D environment artist after finishing my studies at the Art Institute of California - Orange County. Right now we're about to start our three-week summer break so I thought that it'd be a great opportunity to work on a little environment for my portfolio. I'd…
Latest: ............................................................................ Hello Polycount! Since my last big project, Throne Room Challenge, I have taken a little brake. But now I started making stuff again. This project that I'm working on is an exterior type of an environment with gothic-like architecure…