thanks for the crits so far everyone! Cholden: Yea I realize now that the shape itself of the building is boring. I need to rework that and think of a more life like building with better damage. As for the additions and pipes and stuff, I have a list (silly) of things I'm going to be adding as I go, accessories and what…
Sounds like your tower was running so hot that it already baked the solder or GPU, which is a typical problem with video cards (a lot of the 360 RROD's where heat/solder related). You can bake it... and it MIGHT work, but if you don't solve the heat problem that lead to the damage its only going to get worse. ALSO know…
KP: To attach the hair to the head you could export the lows. Attach them in your 3d app of choice. Import the new combined object as a subtool. Subdivide the new one to the same level as your current high. Hide the hair part of your new head. Show only the current head with the new head selected. Project All. Invert and…
Hello to all Zbrush fans My name is Denis and recently I became
interested in this program, and I was first of all impressed by the
result that those who use Zbrush get, projects, 3d models are
obtained at the highest level! In this article I will not reveal the
program itself, because I am not a sculpting specialist, I am…
Hello there, We're a small team of folks in Denver, CO area who are looking to make games. Some of our team are ex-industry with good experience and one is doing this on the side of his current industry employment (coder). None of us are college hopefuls and we aren't some doe-eyed startup with unrealistic expectations. We…
Thanks guys :) Sculptaur: Haha yeah, I know what you mean, It is kinda weird :D Tigerfeet: Here are some of the adjustments I made :) Part 7: Retopo! I use a combination of 3dcoat and the original mesh pieces that i constructed in 3dsmax to retopo Miku, which is a fairly straightforward process. Some pieces like the bows…
Lighting: Depends on how you're handling your shape rendering. Most often I've found that freestanding, non-bsp structures have lighting information baked into either the model, as vertex colors, or into a set of lightmap textures which are blended with the diffuse at render time. Also, If this is going to be something the…