Eric: A guy over on the OGRE forums has got a 3dsmax viewport displaying the OGRE3D engine which is a real-time, in-engine version of your Max scene file, if I'm reading correctly. Here's the thread link, maybe there's some information you can use there:…
It's really easy to create that shader in ShaderFX.I had recently done that for my work, which had a similar requirement.I was using 3dsmax 2011's viewport canvas to paint the RGB mask and see it right there. I was using 3 diffuse and normal textures on uv channel 1 and blending them together with a RGB mask in channel 2.…
I have a question about blending tiles. I can think of a few ways to do it but none of them are specifically sanctioned or outlawed by the rules... Are blend materials in 3dsmax/Maya ok. Can we use the vertex color channel to paint a mask or do we need to use a bitmap on another UV channel, so it comes out of our texture…
Ok.Here goes my latest and final update on this gun.Taken too much of my time.But finally reached somewhere i am pretty happy with and learned my way to reach this far. I have used the awesome shader, XoliulShader by Laurens Corjin. 3dsmax 2011 viewport render. Hope you guys like it.Will be posting some new works soon.
Hey thanks wallasaurus for pointing me in the right direction. I found this shader online. http://highend3d.com/3dsmax/downloads/shaders/DirectX-9-Shader-3948.html The alpha maps didn't work with it so I ended up e-mailing the guy about it and he fixed it so alpha maps work. So now Im set. Heres the results.
Los Angeles-based VR Startup is seeking a modeler with at least 3 years' experience at an animation or game studio. Must be highly skilled in Maya and/or 3DSMax, C4D. Work will be used in Virtual Reality. Salaried position commensurate with experience. Please send a resume and links to work samples to thefutureofvr [at]…
A quick question if I may, Im working with cry engine 3 and I was wondering what the best way to create an animation for tiny bells hanging from a roof would be? My goal is to make it seems as though the wind is blowing the bells, Would I have to create an animation in 3dsmax and then export it as such, or is there a…
Hi everyone, I've got a question about using XRef objects in 3DSMax. Is there a way to add a child to an object that is referenced in another scene, and get this child on the scene where this object is referenced? I've made instances of this particular object, so I would like to see this child with every instanciated…
Hi guys, Im currently working on my spaceship battle scene in which a ship after sustaining heavy damage begins to plummet into a snow planet. Something like this My ship currently looks like this... Im having trouble deciding how I should texture it or should I add more details first. I used 3dsmax to model and mostly use…
I always had a problem(couldn't figure out) texturing cars tail lights, as different cars have different tail light textures. What I mean with tail lights is the exterior glass cover because headlight glass is just a transparent glass while tail light glass are different.Please guide me with the procedure to do so…