Hi guys,
Im currently working on my spaceship battle scene in which a ship after sustaining heavy damage begins to plummet into a snow planet.
Something like this
My ship currently looks like this...
Im having trouble deciding how I should texture it or should I add more details first. I used 3dsmax to model and mostly use 3dcoat for texturing.
Replies
Will the asset be seen close up? Then yes, I'd model them in. If you'll be zoomed out from it most of the time, you can get away with just using textures.
I agree with Lanceuppercut, adding more details like antenna will help break up the silhouette.
Which part is frustrating? Did you already UV unwrap it?
What I do sometimes is a 2d paintover. So I'll take a screenshot, like the one you have above, then take it into photoshop and roughly layer textures on top of it to get a sense for what I want where.