Hi! So I've been working on a several different sets of assets for some time and I think that one of them is done. Here is viewer with low setting to be able to upload it here, coz artstation gives you only 50Mb for the viewer. Garbage bags looks so clean, coz I will add dust and dirt in the Unigine via decals. To make it…
So far I've not seen any examples of FiberMesh being used in games. Strand-based hair solutions are still pretty rare in games. The only cases I know of are TressFX in Tomb Raider and the Square Enix DirectX 12 Demo (I'm not sure how Nvidia Hairworks functions). You can use FiberMesh as a base for baking your hair cards…
I just tried these out, here are my comments/thoughts; * I dislike the autio creation of those layers and their names, and also all the objects. What I'd like is after I've set up my default settings (ticking staticprop), I'd like it to simply; Select model (optionally) Select collision (optionally) select lods export I…
Oh man, you should see the pages and pages of discussion (and misunderstandings !) on the Adobe forums about that one. Fortunately enough there is a little script available to fix it - I think it was mentioned here : http://www.polycount.com/forum/showthread.php?p=1251964
Yeeeah, except that I found this pic posted on 2011. http://2ch.so/td/res/12543.html Your alleged work is too wide in style to believe you made it. What are you trying to accomplish?
You can do still pretty cool models in Maya. It will just be more difficult to do one thing over the other. For inspiration check this thread out. You don't need a lot of polys to make awesome handpainted 3D art: http://www.polycount.com/forum/showthread.php?t=125954
Jazznazz; Did you find a way to carry over your Edit Poly edge selection to your unwrap modifier? I found this thread in which they discuss the same matter; http://forums.cgsociety.org/archive/index.php?t-1256804.html
Demo reels, in general, are really only useful for animators & effects artists. The best way to show off static models is with still images. Concentrate on setting camera angles & lights to best display all the facets of your art. I'd put the navigation buttons on their own line immediately below the banner. With the…
There is a huge disconnect between the rocks and the lava. The lava has no glowing feeling, and the rocks do not feel like they have depth inside the lava. You almost want the lava to be radiating through the rocks with a little bit of fake subsurface scattering. This thread might help you with some tips on how to get a…