This is a diffuse painted character model named, "Brutus," from a recent freelance job with InsaneRoot. It's nice working with them, and they were kind enough to allow me to post this even though the game isn't complete. I actually don't know a whole lot about the game project myself, but I hope you'll all keep them in…
Volume 1 Submitted to the Asset Store! The first in a series of 10 utility shader packs for the Unity Asset Store. These are going to be mostly general-use shaders that can be handy in a pinch or used for a number of common or unorthodox purposes. Price: $10 Volume 1 said: A series of utility shaders including several…
Hello Polycount! I'm new here, and as a student in video game art and animation, I'm new to the scene as a whole. I've always wanted to bring characters to life so I chose to specialize in animation, however we've learned a lot in Maya with a boundless amount more still left to learn, but as my final personal project…
Surreal Software Inc. (a subsidiary of Midway and the studio which brought you The Suffering and Drakan) is seeking a talented and enthusiastic effects artist to work with an experienced FX team creating breathtaking effects for multiple groundbreaking Xbox 360, Playstation 3, and PC titles. RESPONSIBILITIES Create,…
Hey everyone! It's been forever since I've posted on here, let alone browsed, ugh. Life is crazy these days Anyway, my girlfriend and I have been together since August, and it's been a crazy journey for both of us. We are both recently divorced and trying to find ourselves and find our happy. Our relationship is one full…
Hello everybody! Here's the new way of working with your reference images in Photoshop - MagicRefs panel! Hope you'll like it! Based on feedback and requests from concept artists all over the world I collected during past years. As always uses my MagicPicker's framework so it supports pre-subscription Photoshops CS5/CS6 as…
@ urgaffel, Noren - Thanks for the paint overs and suggestions! I bumped the scene's brightness a bit in the shot below with your suggestions and tweaked some of the contrast. @ Gannon - Hey thanks! I'll keep investigating the curious case of the washed out bloom and will post what I am able to dig up. Per your request,…
Thanks for all the feedback guys, I really appreciate it! @PyrZern: I've always had difficulties getting the proportions of the hands to feel right (not too small or too misshapen). In theory, the low rise belts are there to keep the outer leg plates from shifting around too much when he takes a low stance (i.e. legs are…
Carter: I've been in direct contact with people like HowardT (the guy currently doing Bevel) and Tom (Letterip), and maintain a loose collection of ideas here https://docs.google.com/document/d/1aFxDruEX0zZnWHH5YjEFwJe4g1XqR4YByt_8_HRonTI/edit I'd be very willing to put time and effort (moreso than I already have with said…
Ouch!, you're right, I think already mentioned the HDR thingy. Was experimenting a few with HDR fullscreen effect but I think just for the emissive will be enough. General fullscreen HDR I think just provokes headaches + epillepsia + God I think need new glasses cuz all is blurred haha! When I play WoW always disable the…