New to Quixel Mixer and giving it a try. I want to make a wood plank wall with peeling and chipped paint with exposed old wood underneath. Is there a way for Mixer to know to mask out areas like these I've marked in blue? Or do I need to hand paint these out myself? I've tried adjusting the threshold settings but can't…
Hi guys! For this project, I wanted to create an old classroom, but I didn't want to take any concept art, so I could be free to design the stotrytelling of the project on my own. However, I am in a situation where I think I need feedback of several aspects, so it would be very helpful if you could help giving me your…
So I was feeling artsy and wanted to creat something just on a whim, and I found an old head I made for the generals challenge waaaaaay back when. So I loaded her up in zbrush and went at it. I have no direction at this point, im just pushing and pulling and going with what comes out. Let me know what ya think, and toss…
These, although adding some new ones, are old models from several months ago, for those who have noticed, yes. lineart conceptualization and a little superficial color, I still do not have the technique to make a splashart at the level of riot 2017. . . I believe this skin xerath although it is not polished anything, I…
HI! I`ve finished my latest work, and actualy looking for new job. I decided make my old character from my personal project Shell_Pit from 2004 ( first image). Character will look like normal military person not supermodel. I`ve finished sculting her in ZBrush (secound image), and currently I`m makeing LOpoly model in…
Good afternoon. Would you like to ask knowledgeable people how the graphics were divided before? All these angular 3d models from "Mario 64" and "cs 1.6" are not at all similar to our time. Now there is such a thing as a "Blockout". And it wasn't there before. These angular shapes are unlike any primitive. So how were they…
Hi guys, just for fun and to try to learn 3D and UDK "by myself", I'm trying to create a "remake" of Metroid Fusion on the UDK. (Yes I know that there is more than 3 Metroid Fusion's remakes actually, but it's just for me) So, for thoses who doesn't know Metroid Fusion, it's a 2D platform game on Gameboy Advance. It looks…
Hello. I want to introduce you the "Old Fund" location, which is based on the principles of material layering in Unity. On this work we wanted to check how convenient it is to work with a material layering shader from the Allegorithmic, and the result was impressive. Due to these technologies, the work has turned out to be…
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
Hi, everyone! For the last 8 weeks I was working on my final project for my college. Now it's done I and want to share with what I managed to do for this 8 weeks. This was also my first time when I used CryENGINE 3, so it was a really interesting learning process. It added more challenge for this project and made it more…