Looks rigid/stiff in quite a few parts, tip of the tail seems completely static and the antennae things look like they're controlled through IK rather than the fluidity of doing them through FK
[ame="http://www.youtube.com/watch?v=Tq4DUyio59I"][SFM] Don't Laugh At The Scout - YouTube[/ame] My second shot at SFM. I tried the IK-rig for the characters this time, it was pretty fun to do. :D
I don't know what any of that stuff is you're talking about. Nodes, Organic Modeling, Rigging, IK, FK, Character Stuidos and Bipeds? What is all that? I mean definition wise not just acronyms.
I'm working on some low poly mobile art. I've been getting into rigging and animating more and more. Making more complex ik/fk rigs with realy handles is going well too :smile:
I haven't used CS in a while, but I never remember the copy/paste pose tools being almost unusable. In fact, that was always one of the best features of using Biped. That, and the combo IK/FK limbs.
Hi guys!! This is my entry for #Retrogasm 2019 It was a big challenge to play this character and I learned a lot during the process. I am very happy to finalize this contest. For more imagens, wireframe and marmoset viewer click on the link: Ike_FireEmblem
I really don't fully understand what you're trying to do with the arms and guns either, but you can filter out limbs in the motion mixer. You can also use biped layers to reposition and reanimate pieces. You can also load .bip animations into layers so you could use mixer to filter in/out the arms, save out .bip animations…
Ok, I do some rigging, so I can give you some tips. It is hard to give exact pointers though, since it really depends on what the exact settings and options are that you used. Are you using one main Root bone to attach everything to? I can't see it in your video, but you need to be able to move and rotate (prefereably even…
Chaos Theory was done in UT2 or UT2.5. I saw the presentation of it at GDC> Very slick modifications to it, with good animation blending and real time IK so the feet never slide, even when changing direction. Scott
Wow, those rigging and IK features look really similar to what Mirai was doing, which is a great thing. I was reading you can also link morphs to joint rotation. I'll have to give this a try.