Thanks for the feedback! I've added normal map tweaks and dampening the tiling effect to my to-do list for the roads, along with getting faded ends working right. Apologies if constant thread updates are getting annoying, I'm kind of using this thread to keep tabs on my progress each week. It's been a busy week in the…
i think for the site itself is clear is another one of those sham schools :) "We all need to learn how to walk before we can run. First we look at games using a game-making tool to get us started quickly. After learning valuable gaming techniques, we take a close look at the fundamentals of writing code. By the end of this…
This is a stylized environment that I was working on. I saw some tutorials on how to make the water, grass, and tree materials in Unreal that you see here. This just lead me to make a forest scene because I wanted to complement all of those and I love forests.
I wouldnt call myself a guru but I've spent probably a hundred hours or more in the past year inside speedtree. I haven't made much spruces but I've done some pines which is a conifer at least. For my needs keeping it as light as possible was the big thing. In my case, using leaf cards for individual needle shafts like…
You might be interested in The Forest. I haven't played it, but some friends of mine have. [ame=" https://www.youtube.com/watch?v=76dHkDhOZ04"]The Forest Trailer (All) - YouTube[/ame]
@Gazu Yeah the forest is pretty half hazard. It was me just looking into what it would be like if I did try to add a forest, needs a great deal of work xD
- [ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine 5.…
I would add some smaller younger trees on the outskirts of the forest to make it seem that the forest is still spreading. Currently it looks too managed.