Hey Guys! Ive recently had the idea of creating a large scale advanced character editor, that would produce game ready playable game characters, and would be used as a dev tool to help character artists create realistic 3d characters, I was wondering if anyone would give me ideas that I might could add to my currently…
So, I've just been wondering. Zones..? Is it just to control the market or something? I know the xbox 360 has zones, but does the Ps3 also have that when it comes to games?
Thank you guys, it turned out somehow like this. I'll take a closer look at everything you've offered me (unfortunately, I've been working on it for the last few days) and explore the possibilities of optimized texturing. At the moment, each such 'module' contains a separate unique material plus decals. The result,…
UPDATE I've made some props, although they are not textured yet! The new ones I made are the awnings, signs, letter signs and floor sign. This is a quick list of some things that I am going to make (props/decals) - Mail post - Bench - Planters for the windows - Sewer - Gutters - Flags - Horse poops * (it might look like a…
Another option, especially if it isn't in UDk, make a decal plane. UDk can project decals, so make a decal material therefore. But a decal would be more ideal in the long run - keeps things as separates so more combinations.
I recall we always did it couple decades ago . For hierarchical lods purpose. Everything that was supposed to group into single object in distance should be stuffed in same texture page at all cost. So sometimes perfectly same things had to have its own texture space in different textures . My bet it's still perhaps a…
I agree with ashervisalis, but also google mesh decals and edge decals. Edge decals is a tehnique where you add wear and other stuff to the edges of big meshes like buildings. Mesh decals is what is called inside UE4.
Thats pretty cool. Here in Toronto we have a number of graffiti alleys too. My main goal with this project is preservation of this building before it gets partially demolished and turned into a community center. Its been smack dab in the middle of a huge park for decades now. Lots of people have gone inside for ever-…
Hey! We're back at it again, this time with a smaller update. We were busy with creating smaller sci-fi-ish normal decals that can, and are going to be re-usable throughout a bunch of the assets on the scene. Those include all of the cars, gas station, ticket booth and more. - Firstly we went trough the whole scene again…