So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
"Long thin triangles" have generally been more of an issue with static objects utilizing vertex lighting, whereas objects such as these that would likely receive real-time lighting aren't as affected by this....of course this also depends on the engine. As far as your texture size, there is realistically no purpose to…
Growing up one of my favorite TV shows was Hercules The Legendary Journey, i used to watch that show religiously so i decided to recreated the main protagonist Hercules played by Kevin Sorbo. For this project just like other personal projects i always try to improve my workflow and to test new techniques so for this one i…
Bendable LCD Screen, seen some news on it a few years but it was just a black and white screen. Ghost in the shell right round the corner... http://www.youtube.com/watch?v=H7QbQugXy1A
use xgen If you make a curve, select the verts on your animal and run this (nasty mel I googled cos I couldn't be bothered to write any python at this time of day) it'll distribute the curves at each vert. (curve1 being the name of the curve) . You'll want a better script as this doesn't appear to take into account mesh…