Rounded river rock, craggy blobs like a gold nugget, sheets of flaked off slate? Squared off boulders with hard angles? Blast debris or building rubble?
there is actually tools in modo to do just this, to create rocks, texture them, and place them all over a scene dynamically, all controlled by stacking various modifiers etc. They have a tutorial about it on the luxology website, its geared towards render work but you can bake down just about anything to game spec.
Replies
What tri count?
How big?
How close will the player get?
What kind of rocks?
Rounded river rock, craggy blobs like a gold nugget, sheets of flaked off slate? Squared off boulders with hard angles? Blast debris or building rubble?
Ideas:
- Quadsphere > Noise
- Box > Sub-d > brush deform > push/pull
- ZSpheres > Sculpt
- http://www.creativecrash.com/downloads (Maya MEL Scripts)
- http://www.ScriptSpot.com/ (3dsmax scripts)
- http://www.maxplugins.de/ (3dsmax plug-ins, super old site still has lots of good stuff)
Lastly, seriously... rocks... you need help making rocks quickly?
dont rly care abt polycount. its not for a game.
http://www.scriptspot.com/3ds-max/scripts/asteroid-generator
http://www.danieljhatton.com/wordpress/?p=265