Hi, I ran into a weird problem and I have no idea what is causing it. I exported my high detail arm mesh to fix its topology in Maya. Then I imported it back to ZBrush, but it appeared way above my character and grew in size. Does it have something to do with clearing history and freezing transformations in Maya? Arm mesh…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
I created some custom materials and wanted to save them in my project folder so those materials can be saved to source control. However, I see no way to load those materials. I didn't see a browse button anywhere. I have to copy them to the quixel materials folders for them to be usable. Is there a way to do this and I…
Been using your a few of your tools for quite some time now, and love the modularity of the toolbar (adding 3d party scripts to the mix would be a cool feature).. however, the newest version throws me an error everytime i start max (2012): -- Error occurred during fileIn in #C:\Users\snj\AppData\Local\Autodesk\3dsMax\2012…
Yeah the new UI is done in QT. So some of the panel names have changed.
"Modify Task" changed to a generic "QWidget". I had to add "return OK" to because of the more generic panel name. ( fn proboolean_Extract_pressRadioButton rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local…
You can try getting rid of the whole ENU folder which is the same folder the 3dsmax.ini is located, it will rebuild it when max launches. X:\Users\XXXXX\AppData\Local\Autodesk\3dsMax\201X - XXbit\enu You might want to just move it some place else since it contains a lot of the customized UI info. It's also the only folder…
Max file didn't store bitmap file, it only reference it from an external source. If you want to transfer the file to someone else, pack the texture together with it. Additionally you can go to Preference > Files > check the Convert Local File Paths to Relative for Max to know the texture file location relative to the .max…
We’ve always employed off site artists in certain departments such as assets, but now we are doing the same with lighting and anim as well. Our location means we don’t have a large local talent pool so the ability to work with anyone, anywhere, is very appealing. There’s still a lot to be said for being on site I think and…
If you're outside the US and find something like this in your contract, check with a lawyer because local law may override such a clause. Seems like there's some sort of "standard-US-games-industry-contract" floating around which just gets copied from company to company, no matter where they're located. Chance is people…
It's useful, but not essential. I've definitely gotten more callbacks from local studios than those out of town even when sending in my resume more or less cold, and the value of networking can be pretty huge. Still, there definitely are juniors who have gotten hired remotely, and I have personally had some callbacks from…