Hi,
I ran into a weird problem and I have no idea what is causing it. I exported my high detail arm mesh to fix its topology in Maya. Then I imported it back to ZBrush, but it appeared way above my character and grew in size. Does it have something to do with clearing history and freezing transformations in Maya?
Arm mesh after importing compared to the rest of the character.
Replies
what format did you use to export from maya?
maybe try to stay at one format like OBJ or FBX
I also rearranged all of my subtools in Maya and the exported them one after another. All of them, except one ended up staying in their positions in Zbrush after importing... But now my low poly character is in different place than my high poly mesh, so I will still have to move all subtools for detail projection... I can't even describe how frustrating it is.
I'm not sure where these export settings are. Is it in ZBrush or Maya?
Holy crap, I can't believe I didn't see that. I just assumed that I can't import FBX to Zbrush, beecause there were no fbx files showing when I wanted to import from Tool tab. It's fine now, mesh appears in the correct place. FBX FTW