I account for these types of 'display' errors by having my camera near and far clipping planes set to extremes, Near Clip Plane - 0.01 For Exteme Closeness Far Clip Plane - 100000 For Extreme Distance You could always drag and drop this to a shelf, and initiate it on startup :- // Camera Near And Far Clip Planes…
Almost finished with the base model . I am just trying to add more details now. I am probably gonna try to do the red straps and ropes in zbrush because I find it quite challenging to model them since there are a lot of knots and different variations. Here is the model so far:
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
Looks fabulous so far! Can't wait untill the final. The only crit i have is that the hair on someplaces looks really square but that could also just be a personal thing.
Hello polycount users! Here is my works of Annie and Tibbers fan skin. Dragon Trainer Annie https://www.artstation.com/artwork/L01RK League of legends fan character Concept art by Riot Penguin http://riotpenguin.blogspot.ru/ I worked on highpoly, lowpoly & textures Annie HighPoly Annie LowPoly Annie Grid Annie fake…
***Latest*** View it in: Marmoset viewer: https://bradmyers82.artstation.com/portfolio/dishonored-fan-art-30dd3188-0a75-4ed8-a0b8-28623a6f3390 Final screen grabs Marmoset: dishonored fan art diffuse painting tutorial: ************************************************* Anger Sculpt WIP: I wanted to take a stab at creating a…
Hey Folks, I have a few Gears3 beta codes to give away to folk who are fans and would play it a bunch for a couple months? I can't give them away to sightseers as the point of the beta is to stress test the game and get some solid statistical info. Also, one of the things we are testing is the ranked mode and you need more…
http://sonicfanremix.com/ I have a friend who shared a youtube video of this fan-made Sonic 2 remake, and I was intrigued enough to investigate further and find a website with a playable demo. Apparently it was created in Unity3D, and although the demo was a bit rough around the edges (the sound stutters sometimes, the…
Thanks Celosia. I assume you still only can paint on a single image target only? So each brush stroke goes to only albedo , or only bump , or only roughness channel and using silent stroke recording to paint on other images as well has a same issue Photoshop has when it records strokes but dosen't record brush dab spacing…