Under the Dynamesh button turn up the resolution slider to something around or above 512 Or leave dynamesh and just use the divide button from there is what i usually do
yar! uhm I was doing dynamesh at first, think I got carried away with the resolution, so now when I turned off dynamesh it was at 1.2 mill LMAO oh well.
I dynameshed everything and it worked! Thankyou for reminding me about Dynamesh, for some reason it totally slipped my mind, and yes, every piece is water tight/capped off, made sure of that :)
Torso Dynamesh Start Concepting the torso portion of the character with dynamesh. Playing around with some styles, but I like the twisted metal/skeletal look. Still WIP much more to come.
If you go the dynamesh route then you'll probably want to close the holes or restore the deleted faces before using it. Dynamesh prefers the model to be 'water tight', otherwise the results can be more unexpected.
Does Mudbox have anything like zBrush's Dynamesh? What I mean is like how you can do a mesh-insert, then dynamesh, and it'll give you one whole merged mesh.
Thanks for the advice @Dimfist the pic above is all in dynamesh still I haven't take it out of it's original dynamesh yet but will most likely do that now so I could start with the base forms.
I had dynamesh on as I was blocking it out. Its basically a cat. After that I wasn't sure how to continue if I should keep dynamesh on as I sculpted the finer details or sub divide it.
If dynamesh loses detail, increase the resolution and use the project option next to the dynamesh button. If the resolution doesn't seem to work, adjust the size of the mesh. Alternatively, use a smaller res on a duplicate subtool, subdivide and use project all.
if you need more geometry so that you can work at a higher resolution you can subdivide. if the flow of the geometry is making it difficult to sculpt the shapes that you want you can use zremesh or sculptris or dynamesh. Sculptris and dynamesh or more suitable for while you are working in zbrush and just "shaping the…