Most Recent: https://www.artstation.com/artwork/8yv4 The goal is to create a Stylised Diorama featuring some form of creature or entity bound by magic and chains in order to keep them in an eternal slumber. For this project I'll be using Blender, ZBrush, Substance Painter/Designer and Marmoset Toolbag 3. Feel free to post…
small update:) cleaned it up a bit, automated it so it should work with any type of constraint, and added a bit of error handling, string $mySel[] = `ls -sl`;if ($mySel[0] != "") { //list all constraints in the scene. string $Cons[] = `ls -type "constraint"`; string $Buffer[]; int $posArray; //find where in the array $Cons…
I've got a simple bipedal model I'm working on, and I just finished rigging finger curl and grabbing animations on each finger on the left side. I've driven the keys for the animations through a control curve which the hand is constrained to so that it follows it as it moves. How do I copy all of this over to the other…
I upgraded from a 2080ti to a 5070ti just recently. Can't speak for the 4070 but the 5-series uses a new (to me) power connector. An adapter was provided with the GPU however. No speedup noticeable in Blender at least. Apparently I wasn't GPU constrained in that application previously.
Cryptic Studios is looking for a talented Senior Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget constraints. As a character artist, you will be creating high-quality 3D art assets…
I'm trying to figure out the best approach for UV's where 45-50 players will be in one map. Sort of like Fortnite. We are leaning more towards optimization and performance for the game so I was thinking a singular UV set for the whole character would be better. Would UDIMs pose a bigger problem down the line, especially if…
So I've got this simple bicycle for an environment I'm doing: That's what the raw textures look like exported as PNGs from Designer at 2k x 1k. After setting all of my node sizes and exposing what I needed to expose, I compiled the SBSAR. Here's what the SBSAR looks like in Marmo: Only the steel actually shows up. No red…
You can actually use height to constraint where to place your strokes, I did this on some tiling textures by simply loading height as curvature, then set a contraint to paint more on caveats and you're done For decals at some point you need to have a dedicated mesh or UVSet and in the case of a dedicated UVSet, being able…
So you want to move your hip and want the IK leg to follow, but the knee bends incorrectly, even though the foot follows the hip correctly. Do you use a Polevector contraint? Is the pole vector following the hip as well by parenting or point constraint? There is no need to learn MEL (or better python) to be a beginner or…
[ QUOTE ] There should be. The FBX version of the krull has b_rightweapon and b_leftweapon parented to b_righthand and b_lefthand respectively. [/ QUOTE ] Yep, I don't know how I missed them last time. Problem is it still has this also (in the b) b_root -B_IK_Hand_Root (bottom center of character) --B_Ik_Gun (constrained…