[ QUOTE ] I think it's just his modelsheet eq... [/ QUOTE ] Yes - exactly , this pick of Mr.D.C. is the result the overpainting for my modelsheet. Of course to keep more realistic skin the pick n° 3 will be an issue of the skin for Q4 model.Well, to understand and see the real skin under Q4 I've looked at the skins of our…
I'm a renaissance man. I am an illustrator, designer, editor and animator. I will create something completely original and can emulate any style, or art direction. My animation reel> https://studiotrujillo.com/#reel Character Design and Illustration> https://studiotrujillo.com/project/character-profiles/ My CV.>…
My new(!) computer is staring to fuck up. When i start it the screens doesn't get any signal from my graphics card and it's always at the same point in the startup process. I've tested all the different drivers there is and the only difference i get is that on the 256 driver, the screen turns black, and on the 266 driver…
Hi timschumi, thank you in advance for your support. Yes we do have racing across Linux and Windows. We do not plan to release a demo but a PC matching or exceeding the specs given should work fine. It runs well for us on an Intel Core i5 and a NVIDIA GTX 660 with the graphics settings from the screenshots at 1080p with…
I made other assets with the same process. For the table, I gone into ZBrush to add big holes. Then, I returned the tabletop to create a second asset, with the same topology/texture. Regarding the bucket and the watering can, I'm not happy with the water, any advice? I think I'll have to homogenize the dirt level while I…
I did kind of stray away from the original design int he sculpt, and to comment on the poly count I managed to get it down to 664 tri's with the same shape and look. The normal map is 512x so I'm fairly sure its okay now for real-time use. I will try and get the shape right in a base mesh next time (I'll be doing that at…
Another question, this would be regarding 3DS Max and ZBrush issues....I recently dual booted my Mac Pro with Windows XP SP2 32 Bit in efforts to run both 3DS Max and ZBrush. I'm having problems with both: With Max, I can't use DirectX---I have to use Open GL. With ZBrush, everytime I try to generate a normal from ZMapper,…
he looks seriously messed up with smoothing so here's my blocky time traveler in a suit currently at 667 polys in all so I may go for a bit more detail as the mouth is currenly just drawn on. I'm thinking of giving him an umbrella.(naturally made to look like it is an integral part of the machine) Oh and of course he is…
Good day! My name is Aleksandr. Freelancer. Sculpting. Characters and portraits. Realism, cartoonish. Creating any patterns in MarvelousDesigner for any avatars. For orders and offers write to the email. agaponov84@gmail.com https://www.artstation.com/aleksandr_gaponov…
First post on polycount, after some looooong lurking and collecting dropped jaws over and over. As the title implies, i´m creating a new ut3 character for the Necris Faction and currently, being in the process of creating the hi-res model. Here´s some renders with some PP along Normal outputs and a wireframe.…