Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
Looking For Work:3D Animator looking for work. Interested in games and animations. I only animate, not rig nor model. Skills:AnimationFacial Animation My Portfolio: https://www.youtube.com/watch?v=Ilfc9D-2Y5w Software:Maya Length of Availability:Available for short & long-term projects. Rates/Payment Method:Depends on the…
Selling profile pictures of low poly anti-grav racers for Discord Twitter etc.Will create a custom color scheme for you from one of the 4 templates. 1x .gif 512x512 with background1x .gif 512x512 transparent background1x .png 400x400 with background PRICE: $10 USDMessage me for more info.
I think that's the reason why texel density is for example 512 pixels / meter.. ( <-- in real world measures ). It's used with the same value for everthing which is in a specific range.. ( often background, midground, foreground).. so for example a decal which is 10x10 cm (here 51x51 pixel) and then put wherever on the…
Hi everyone! I like Civilization 5, this is my first game in this game series. I decided to try something new for myself, and just improved the texture by repainting it. Texture: 512x512 Albedo Polycount: 812 tr https://www.artstation.com/artwork/WB8PeG
Hi Not sure if my head is just full of sleep, or it's because I've still yet to make them for myself, but I'm struggling to process how you'd go about setting up smaller maps similar to the Micro Detail Normal maps for skin pores etc. This was discussed a bit in another thread of mine, but I don't think the exact workflow…
Hi, i have a problem for which I can't find a solution. And my own experience with Designer is not big enough to solve it by myself. My project has the dimensions 512x512. I have (successfully) created the usual maps (PNG - AO, normal, curvature, opacity etc). In other programs the maps appear completely correct…
A collection of the latest and greatest pieces from Sketchfab users https://sketchfab.com/models/mclaren-f1-1993-by-alexka-294df724d96241cdbe0e0f3c91ad7fce#UNIQSKFBVANILLA https://sketchfab.com/models/diamond-city-e9345012f5284609a77c8b05532abeb5#UNIQSKFBVANILLA…
Yes, I would recommend custom vertex normals for baking normals to any engine that supports them. Whenever there is geometry in the transition between two flat faces on the lowpoly, like a chamfer or a curved surface, like that chamferbox to the right at 6 minutes in the vid: ( https://youtu.be/_kONIPr_gBM?t=362 ), you can…
I had similar issue with TextMesh pro. When I made a 4K texture with the font it looked blurry when scaled down. So I made a 512 texture for smaller stuff.