the website is up: http://www.unrealtournament3.com/us/ I don't know about you guys but this is one of my most anticipated titles. I absolutely loved UT and UT2k4 was great too. They have a lot of the soundtrack on the site as well to hear and it's just awesome. I'm totally stoked, it's a shame my computer will barely be…
Hi all! I want to render a model in marmoset toolbag 3 but the problem is I can see the seams. As soon as I zoom in on the model seams will disappear but from far shot it will not capture the seams and model is great. How can I solve this? I am appreciate any help. Thank you
Hey, is it possible to render something like this yet on Marmoset Toolbag 3? Also, is there a way to render specularity and luminosity passes on Marmoset? Basically, I'd like to isolate the lights and reflections of a scene and then put them against a pure black background on the renders. Then, I could make a great…
Heya, been a loooonggg time lurker and it's time I crept outta my shell. After all those great artdumps from other games I wanted to share some of the environment work I've done for Killzone 3. I've done work on various single and multiplayer levels and also cutscenes. All levels were crafted in collaboration with other…
Hello you guy's, Currently I'm working on a school project. And I thought maby I can improve some of my skills when I post some around. So here are some screenshots of an old building I'm working on. I will try to get one peace done a day. So there will be more to come. Tools: 3d max xnormal grazybump uvlayout zbrush…
Can anyone share their workflow on the stairs? Did they simply block it out and then zbrush and texture 3-4 stairs before duplicating them? I intend to do this myself, but the only thing im confused about is would i simply zbrush the stairs, duplicate the retopologised mesh and connect them; then overlay the uvs before…
For me Ubisoft are the masters of producing buggy PC games: Ghost Recon Splinter Cell (I never had issues with the older versions chaos theory for instance) Skyrim Just tried to play Blacklist, spent an hour and a half updating and it has frozen 3 times after 30 mins of game play :poly127:
This is a model I am currently working on for my game project, still working on the skin for it. I am trying to keep the poly count low but have enough detail that the plane looks smooth and good in our game. Anyhow here is the picture of the E-3 Sentry, let me know what you guys think :)
For everyone who has been following this series, Kings Harem Part 3 - Capturing the Human Soul, is now available! for full details - visit www.gumroad.com/adamator trailer - https://www.youtube.com/watch?v=6pd1-Ls0Xxw&list=UUf-cfRJyxATGTgWGiFkFUWA
In substance painter and UE4 my texture looks how I want it, but in marmoset it looks slightly desaturated. Its not a sRGB problem or a lighting issue that I can find. I am specifically talking about the moss area. Here are some screen shots to show what I am talking about. Also please excuse the temporary ground texture!…