Cute characters! I like the way you did the hairstyles on them especially. The main thing I would work on at this stage is depending less on textured overlays for the fabrics and doing more actual painting on them. They could use a lot more folds, and the folds could stand to be a lot bigger and deeper as well. You started…
Man, I really like that concept! I think you're alright with the metal parts looking a little rocky since her leg definitely doesn't look like plain ol' metal. To me it looks like less of a pattern or corrosion and more like an overly hammered iron surface. I don't think you went overboard with the skin pores especially if…
Clerric Jacob WIP So i'm working on "Cleric Jacob" model now and it's actually done already so I just post some WIP shots here) Next time I'll post each stages of work here to use comments (if they will be)))) and model accordingly. My main goal here was to made him not overdetailed and simple to read. Hope I did it ;)…
ya I'll be making it team colored. So once again i can't figure it out, sure its something simple. but my vmt isn't being found. Heres both my vmt and qc. if anyone see's anything wrong, please lemme know. I'm also just using it to replace the halo for now so every class can wear the pack atm. VMT "VertexlitGeneric" {…
hey good job! This is modeled really well and beautifully detailed, really reminds me of some of the rage characters we did. A couple of things i noticed that i guess you can't really do much about at this point, maybe for the next guy you could try to push the silhouette even more and give things a little more weight. His…
I like Nero more. I've gotten really used to his format of attacks and abusing the Instant Rev. Snatch is really convenient for stopping attacks. And the Buster does a lot of damage. He seems like the easier character to play with. Snatching monsters towards you is an easy way to rack up style points and just control mobs…
Thanks Shrike! To answer your questions: 1) I prefer using UDK over everything, so that entails using Cascade (the particle editor) and the material editor extensively. I also have used CryEngine (which doesn't have a name for its particle editor), Fork Particle Studio (a standalone editor that is implemented into most…
Just like HarlequinWerewolf said, I think you're on the right track. With the mesh density, the eyeballs, the clasp on the front of the cloak / hoodie, and her pendant thing are maybe a little bit heavy. I know you're still working at it, but I think you've pretty much got it down otherwise. You could even get away with…
While I want to shout Samurai as well because I like the look, I'd say neither of these. If you're going for a more reglar look none of these really convey that to me right now. Either they're Warrior (Samurai), Grandma (Princess), boring (Captain) or Rebel (Futuristic). The Princess one is closeish to what I'd imagine a…
This project is now complete. It can be found on my Artstation. Here are the final renders: Original First Post: Hello. Since we're reaching the halfway point of October, I wanted to start this thread to get some feedback on my current project. After making a bunch of armor sets over a few months, I wanted to take what I…