IMO unreal blueprint is easiest entry point to game programming that there is i began with unity and c# is supposed to be easy mode, but working with text code is just pulling teeth to me. I hate it. after a few years with blueprint I can work in text code a bit (c++), but 99% of what i do can be done in blueprint so i…
Yes maybe, & or make my own o.s. & hardware taking out all possible back-doors & bloat ware. An include handy applications & code to inform us of intrusive conducts made by isp's & websites, i.e. malicious activities on the fly with blinking alerts & all that fancy stuff, without the need for LIVE updates. (just cause,…
Ive been using Substance for just over a month now so I think I can help out here having been in a similar position not too long ago. Metals were one of the first things I learned because as far as materials go they are very straightforward. All those tutorials you watched? Watch them again. Memorize them. They are all you…
Well, it should be, providing nothing on your scene absolutely relies on anything from their scene (ie. joints in a referenced scene being skin weighted to meshes in your scene, or objects in their scene being parented to objects in your scene). As long as your stuff doesn't connect (I mean "connect" in a heirarchical or…
so i developed this setup for Blender real time compositor, makes a lot of difference to the viewport quality in both eevee and cycles. Its basically a sharpen setup, seems to bring out a lot more detail i tried it with mix, but add seems to work quite well, not quite as harsh. it's the filter node set to box sharpen…
so they changed the scale tool in Unwrap UVW max 2012 to be more like a freeform adjust in both horizontal and vertical instead of scaling uniformly ? My mind can't wrap around why they would change this. -anyone have a workaround/fix to be able to scale uv faces uniformly?
I am primarily environment artist, but I wanted to expand my horizons and learn some blueprint stuff. My understanding of coding is very limited, walls of code always intimidated me, but using the node based system of blueprints is much less scary. This is my first serious take on blueprints, I wanted to reproduce the…
Hello, this is my current project (i'm a developer) and it already works in russian community: http://scriptattack.com/maxscripts/torrender/index_eng.html - project details http://torrender.net - site http://torrender.net/TORRENDER_show_nodes.php - nodes http://torrender.net/TORRENDER_show_jobs.php - jobs…
warning, massive post ;) (but plenty of nice pictures + 4 YouTube videos) Site: http://www.pingui-island.de/ What? Last big project I worked on in 2008 and 2009 before I moved to Australia. I was the man writing the tech for the Flash AS3 engines, asset pipeline (maxscript) and level editor (Flash AS3) and several of the…