For cheekbones best will be to study few skulls so you can understand underlying structure or you can explore your face in front of a mirror Base of the nose is part that help it blend with the rest of the face on the reference is dashed red area , you need it to have a proper transitionYou can use real ppl and stylized…
It's definitely becoming a collection now. Four and counting. Hope you like it!Full post:www.artstation.com/artwork/g0DDZPInstagram:www.instagram.com/3diegodm
code related questions like this are probably best for the unreal forums if you didnt ask there already if you had it working before, rather than guess at things its usually easiest to revert back to when it was working you can just make a feature branch from that point can duplicate the project so that you can step…
can you describe the needs in more detail? my first reaction is that you can just make an unreal project for that. how you back it up is totally flexible, can handle that like any other project. but as for viewing and searching for assets, dont think you find anything more convenient for unreal. and you can just migrate to…
Hi everyone I released a psx/ps2 weird retro style env haha You can find image here and you can download the scene and all the assets on itch for free, feel free to use them in you're project ! Also i'll post some timelaspe on my twitch/youtube channel if you're interessed in the process. feedback are welcome !…
It depends only on how much risk you can bare. If your work is not perfect you are replaceable . If it takes too much time you are too expensive. It's never a simple question. No risk no successes . You will never do anything but low paid job. Too much self confidence without actually perfect result and it's silly looking…
tbh outside of Switch you probably don't have to worry at all about using pow() these days but it's worth second guessing whether you need to or not just in case you feel the need for a pat on the head from a render programmer. you could certainly insert a curve in place of the contrast function if that hit your visual…
Hi! Based on your wording, I assume you're using Max? Information is a bit lacking in my opinion. Do you have any images to illustrate what you want to achieve exactly? If the vertex count didn't change, you could attempt a morph between the extremes?