Hi polycount! I'm going to make in 3D this work Under the bridge by Sylvain Sarrailh. I'll show each my step during the process. UPD.The final image looks like this The first step is quite simple. I made a block out of the scene. On this stage I want to get right relative positions, scales and proportions of the objects.…
sltrOlsson shot us a link to a under the hood "feature showcase" video that you should check out Careful you've got some drool right there... https://www.youtube.com/watch?v=4cvNJPvXook
This is an Art test that I had to do last week. This is where i got in the time frame but i'm still working on it, so comments are more than welcome. The Art Test consists on an Okami style under the ocean environment. They had no limitations on tris, texture space or anything... except for the time. This is done in 3ds…
Thanks for the feedback.. yeah I get it. I'm missing quite some info in the docs it seems. I'll have to update it and add some more info about these kind of things. But to give you an explanation, the selection workflow works this way : For traditional High to Low : You can use the both tabs the EdgeBevel with the enabled…
I guess my company does a christmas thing where you can ask for something under $300. I'm not too familiar with cameras out there, and I've been thinking it might be nice to have one to grab some photo reference with, possibly texture reference too. I figure since other people might've had the same idea, this may be a good…
I need to list the name of Attribute Editor tabs under an object so I can grab it and use that name in my script. I cant just set the name because there could be nodes before/after this part with the same name but a different number at the end. What should I do?
Hi folks, here is my last artwork called "Monster under the bed". This is a very personal picture for me in many ways. Since the birth of my daughter Alenka my life has changed. I know it's a somewhat corny thing to say but I could never imagine the amounts of love that suddenly flooded my life. I made this picture for…
Hi! Disclaimer: I have no idea what I'm talking about. Please don't hit me. :poly122: I'm just curious; where can I learn about what goes on "under the hood" in games? For example, how do textures tie in with video ram? Are all the textures on screen stored in the video ram temporarily?
I couldn't find a similar thread so thought I would ask people what they thought was an under used modifier or feature (or an existing oe used in an unusal way) in 3Ds Max. One I stumbled upon was the similar button. You can select a set of faces then click the button and it selects all similar on a mesh. Very handy when…