Hi!
Disclaimer: I have no idea what I'm talking about. Please don't hit me. :poly122:
I'm just curious; where can I learn about what goes on "under the hood" in games?
For example, how do textures tie in with video ram? Are all the textures on screen stored in the video ram temporarily?
Replies
http://wiki.polycount.com/CategoryWhitepapers
it´s about OpenGL but the principles apply to DirectX too