Thanks a lot. The sites are helping a lot. I just figured out how to get out of full screen mode lol. The image is what I see when I start a new map. In the 3D buzz tutorials it gives you a choice of additive or subtractive. Which of the choices on my screen are additive or subtractive. The tutorial is doing subtractive so…
I found another weird thing. If you use maya navigation style you can't subtract from selection since subtracting is under alt (with maya navigation style alt + left click = rotate view). If you switch to maya adding/subtracting style you loose ability to select loop of polygons by shift + left click ( shift + left click =…
This is driving me nuts, I've been searching all over for an answer, so hopefully someone here can help. I can't see any bsp brushes other than my builder brush. If I take my builder brush in a subtractive level and click CSG: subtract, I get no change. Same thing with doing an add in an additive level. I loaded up one of…
I take it you are trying to isolate and analyze this first, which isn't a bad idea, but since this is such a "simple" form, you might just as well begin with the real thing right away and nail the shapes and proportions from the start. If you have a hard time seeing what's going on from your reference, the advanced search…
I can rotate and move mine just fine. I just get that message, but everything is fine otherwise. Does anybody still use subtractive levels? hehe. mine was subtractive in that green bleeding example. maybe thats why. ill try additive and post a result EDIT: BINGO! thanks jordan. I made another level that was additive this…
First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
Subtractive Meshes: Enable Tool: Display Options: Double to see backfaces or Insert the Mesh as an additive, move it into place, and then use Tool: Polygroup: Group as Dynamesh Sub to turn it into a subtractive volume. As for why they are displayed inverted, this is intended behavior to make it easy to tell if it's going…
Day 18: Boolean workflow frustrations Today I got the bolt carrier and ejection port made. I replaced the spline intended to subtract into the upper with two capsules. I also did some minor fixes to the front and rear sight. Ok I definitley have some issues with the workflow. The biggest problem is once you have added an…
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
I started studying Zbrush a couple months ago, you can see that Iam still a newbie hahahaha. Iam trying to sculpt a human skull to learn more and get better!! But, Iam trying to do some sort of subtract which is not working, and I don't know how to solve it!! To sculpt the cheekbones of my skull I need to make a hole in…