Thanks you guys Right after I fixed that I realized that some bones in my character's hand were a little off centered. Only way to fix them that I know of was to save the envelopes, remove the skin modifier, re-orient the bones, and reapply the skin modifier and load up the old envelopes. So! After I fixed the bones and…
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
Damn them some big titties. Lush improvement on the neck! Okay, so, first of all, your sternocleidomastoid is connecting to the clavical, not the sternum. They need to finish inbetween the clavicals (see above ref.) The bit that needs tlc right now is the eyes. Take this with a pinch of salt because i am TERRIBLE at paint…
Here's a chance to show polycount some diversity. Keep the images decent sized. Photos of your stuff or other game artist's in galleries is always cool. Don't be afraid to post some works-in-progress. No photoshop stuff unless its a print, also tell us a bit about the piece, I guess you can post some older pieces you…
I see! How are wrinkle maps usually done? On my facial rig, some dummies are wired to some expressions, each dummy has the name of the area of the face it should affect (like forehead, nose bridge, cheeks etc), each one having a correspondent mask. But I was wondering if there's a more straightforward way to do this. And…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Hey all. Having a bit of an issue here that maybe you guys could help with. I've been projection painting a model in mudbox from some reference images of two different men. My problem is that the lighting on the two are very different and the skin tones are all over the place. I was wondering if anyone had any tutorials or…
Hey guys Im working on the PBR pipeline for our team and I got a really good approximation so far which im pretty happy with - However I was wondering about the use of fresnel in spec and diffuse Im looking at several render engines and games for reference and PDFs etc. I set up 2 fresnel effects now, one that lightens up…
Hello everyone, I am working on rigging and skinning a face in 3DS Max, and have used Paul Neale's fourth DVD on facial rigging as a guideline. The rig itself works perfectly, all the bones stretch just as they should. And when I add the facial bones to the skin modifier and add some weight to them, it all seems fine in…