Hey! I'm trying to find a Line / Vector tool someone made here on Polycount. I can't find it. It was basically an application for easy clean-up of lines. It was posted just a couple of months back. Any help is appreciated :) Thanks
No I meant the topology is often not perfectly lined up with where I would want straight lines in my low-res texture. When every pixel counts, slightly-angled 2D lines are blurrier than perfectly straight 2D lines.
Is there an option in max (2017) to specify a location before creating the object (line) ? eg I would like to create a line with a z-offset of 10. so i can see my line above other objects in the top view. Usually a transparent plane in combination with autogrid works but that is cumbersome, hiding and unhiding to select…
Just a question on syntax for all the MEL experts here, how do you do this properly (first line is correct, i have to declare two strings to be the same value on second line) if (`checkBox -q -v randScale` == 0) $getScaleMin, $getScaleMax = 1; Obviously second line currently fails, just don't know how to do it properly.
Hi I am wondering how to do to readjoust straight lines after having mde a retopology of a model , now I am fairly new and I tried the topogun beta but the first attempt altough I coudl follow the shape of my model , some linees and vertices aren't aligned on straight lines that the model has , I mean it's all a bit…
Just tried out the Cell Shader! It's great! A few feature requests: - Separate line thickness/color controls for internal lines vs. silhouette lines - Control over the "threshold" to determine where to draw the internal lines based on normal strength. - Option for line color to be derived from underlying/nearby pixel…
Edit: Updated service packs. When I open my Maya file I get an error message followed by a blank scene. Can't see anything in the outliner. Anyone know the problem? file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero…
I'd suggest showing off the wires differently. Right now it's a warbly mess of lines. Perhaps a flat diffuse only with black lines, or a cay render with black lines?
i'm working on a high polygon assignment. there is an unresolved problem before digging the hole after digging the hole This can be solved by adding a line horizontally, but then the circle becomes distorted. I don't know how to make a wireframe