New 245 Hardsurface alpha masks for Zbrush, Substance, Quixel or Mudbox. Include 14 typical industrial metal floors. All separated preview of alpha masks used in Zbrush on my Artstation profile. https://www.artstation.com/greenloveshttps://www.facebook.com/SculptingTool https://gumroad.com/l/FDBmr
Hey there. So I threw in a quick a hardsurface mask, baked to lowpoly and imported it into Unity. The mesh is mirrored from the middle I notice that the seams on the central vertical axis of the mask appear funny. Is there any way to stop the normals to act wierd in Unity ? Apparently the normalmap interpretation of Unity…
Hello, Polycount! I am making a hardsurface mech to better my modeling and texturing abilities. I post this here in the hope that you will give me some great constructive criticism that will push my model to the next level. Current state: Blockout Front: Blockout Side: Blockout Top: Concept Drawing: Reference Sheet: I…
Hey there! Im new here, and basically new on this whole hardsurface and making of assets for videogames. So i basically made a M1911 to give myself a project for a portfolio, it would be really nice to get some critice. Im really new to substance painter but it seems my bakes are fine? I forgot to do a lot of basic…
Here are the first screens of some sci-fi hardsurface modeling I've just started working on. My desktop is currently out of my reach so I'm modelling this in Silo 2.2 for it's light weight and no nonsense modelling tools on a measable netbook. :poly142: I'm starting with the headgear using one of my Zbrush heads which…
Hey! After a lot of work, I have finally completed my Hardsurface Alpha Pack. This pack contains more than 350 height maps, and is going only for $6+ at the moment! Please have a look, and consider supporting my work. I wish you best of luck with your future projects. Artstation: https://www.artstation.com/artwork/2r23g…
Hi I am looking for remote work. Freelance or contract. My portfolio https://www.artstation.com/artist/legionaire HardSurface Modeling Maya, Zbrush Texturing PBR workflow. Substance Designer/Substance Painter My PBR materials on Substance Share https://share.allegorithmic.com/libraries?by_user_id=9 Email…
Hello! I'm Ben Bolton, a 3D artist of five year's experience, a tutor of one and a half year's experience, and this is my portfolio. I'm currently looking for paid work, especially hardsurface, which I'm best at. I would also be willing to offer private tutoring or tutorial production in modeling. Small or large contracts…
I make hardsurface models, both high poly and low poly. I also have some sculpting skills. Please, check my models: http://www.flickr.com/photos/83227898@N07/ Contact me: vertex.red@gmail.com
Hi guyz:), i m follower of dis Fouram from last month and dis is jst awsome Cmmunity of gaming Artist, i do mainly Cherecter modeling bt trying to lern Hardsurface modeling texturing Stuff .......So 1st Time posting here,...and alsoo dis r my very First try of HS mdl n Texturing wich i did wid Folllowing a tut by stefen…