INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who can help us with our project. I am looking for people who can work at least 5 hours a week. Every team members will have freedom. For example, if you're a Programmer and interested to join the team, you can create…
PRAXIS SOFTWORKS Praxis Softworks is an indie development team that is currently working on a video game project called Warzone : World War 1. ABOUT THE PROJECT Warzone : WW1 is an MMO FPS game. The environment of the game Warzone : WW1 takes place in the years of the world war 1. When soldiers still use Bolt Action…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work 10 hours a week. Every team members will have freedom. For…
yeah and whats basemodels supposed to be? the lowpoly for later export or just a sculpting mesh? this takes a couple of minutes usually and anyone can do that in no time.
Soon done with the basemodel of my demonic charger or what the hell i'm going to could call it. Need to add those extra plates and chains/collar before baking.
Projects - Project title -- Sub-project title --- Object name (meshes in here) ---- Ref ---- Textures So texture path example would be: Projects/GameMod01/Level01/Tree01/Textures
I thought i solved the problem in setting the right lightdirections in the shader. I implemented a chaseing cam, but now i realised that if i moving my char in the positive z direction. after passing the cam in positive z space the normals for some parts are flipped. If i move my char back towards the origin and in…