Hey! So I'm working on tuning up my 3D skills this year in 2017 by really focusing on a game project I've been imagining for a long time now. 'Imagine an Action-RPG that plays like a personality test.' You play as Proto, a kid finishing highschool with no idea where life is going. The world is a scary, depressing place…
Hiya people! I've been running a blog for a while now and wanted to share all the blog tips I have been doing so far with all of you here on Polycount too, doing these on a weekly basis has given me a pretty big backlog over the time I have been doing this and I will share them all here, including the new ones going…
I posted some stuff before in the what are you working thread. Here is a first public release with some of the tools that I have been working on. Obviously the high anticipated SWF tween to Unity or texture map and tween data parser are not yet ready but maybe there is some interesting stuff for some of you in this. I am…
Hi, We are a small team located in Sweden, with one goal, to create a Games Company! Consisting of 4 team members with various talents, we’re still in need of more talented people to fill our ranks and become a complete productive team. At the moment we are working on a small project, with the purpose to create a team…
Hello everyone, There are a lot of presentations and learning material out there involving what challenges artists and studios face when creating art for games, but some are quite vague and less descriptive, whilst others give you a very nice view about this subject. I would like to share this presentation with you,…
Hello So i think im quite good "high poly", "not for real time use" graphic designer (nothing special but im satisfied (a bit :-) ), mainly scenes, something like visualisations. But regarding real time graphics for computer games (low poly, baking etc.) i dont have a lot of experiences. I did some real time models for…
Hello there We just launch a new beta of Pixelyz. We finally arrived at the level that we want, concerning the tool optimisation. Pixelyz is now fully efficient, like never before. Pixelyz is a pixel art drawing and animation tool, geared towards game artists, illustrators and animators. Vector technology is now so fast…
Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!#art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
You know what? Now. Now is the time to go all in on gamedev. Game developers make their own fate. When life gives you Savathûn, don't make lemonade! Make life take the Tyranids back! Get mad! May CHAOS take the world!! I don't want your damn Skooma! What am I supposed to do with these? Have sex with a bear?! Stolen…
Personally I'm more interested in the business and politics part of gamedev, since, IMO, this is the most fragile part of our industry and is the most in need of improvement. Here are some of the people I follow for this: Individual contributors: https://www.youtube.com/@ChrisWilsonVideos…