Why do you "have" to find a job so quickly ? It seems kinda weird that you say you'll have to go on a shit low pay job if you find nothing in the CG industry, but at the same time say that you'll work for no money. If money and responsibilities isn't what's pushing you to find something, then what is it ? I wonder for how…
Here is my problem: I need to find a reliable photo sharing program for our graphics department that can be used across a network of computers.Take into consideration we have both PC and Mac users in our office, with the only place to store data is on a mac x-serve or SAN from what am told. Here is my problem: I need to…
Hello polycount! I've never shared work here before, but I'm trying to reach out and find more folks to talk with about this kind of stuff. Here's a WIP of a small project I'm working on, which I started because of a JHill video lol. Character is based off of a drawing done by Pavel Hristov. Hoping to have this done soon,…
so I've made a quick mockup up what I'd like to recreate before explaining (it's not perfect but hopefully it gets the idea across) I've been trying to find out the name of this effect/shader/technique for a while now after seeing it around, and because I don't know the exact name of it I can't research it any further.…
It's very interesting stuff, but also a bit puzzling as some mentioned it above. I pledged because I do believe in supporting an innovative company, and I am also in favor of cutting the middleman (publisher) in a time when physical media is becoming obsolete and big marketing campaigns are more and more pointless. I am…
I was scrolling trough Unity and Unreal Engine markets to get some idea of what kind of products are popular. Suprisingly enough, low poly, simply painted meshes seem to be doing quite well. Probably best example will be low poly assets packs made by Synty Studios on Unity market. I will admit, their products do look nice,…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this:
I like doing characters. I've tried doing environments several times before, but couldn't get into them. I'd just doom scroll through Artstation trying to find something I want to make and often ended up doing nothing. It made me realize how much it really matters to like doing something if your gonna pursue it for a job…
Hello! My name is Zoey and i am currently 16 years old. I live in Egypt and i'm in Grade 10. I also take SAT. I want to study game arts/animation/etc. I've experienced what it's like to look at amazing scenery or get attached to that one character from that one game and i want to be the person that creates art wonderful…