I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
Needs horns, eyes, eyebrows, etc - pretty happy to have the basemesh in UE5 though. Face is 1k, body 2k, wings + tail 2k. The months of sculpting paid off I think. 2 down, 2 more races to go. https://youtu.be/S7BFdypG2YE Have a great week!
I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…
Basically more the "I love games always wanted to do it etc etc etc etc" vs "I really enjoy creating art and your studio seems like the best place for me to progress my career"