Hey guys, I'm new posting here so I hope this is in the right place for the discussion.
I am currently in my final year of university and my focus is Environments.
For my Environment I am going with Diorama and I am covering the sides of it with Cliffs, and there will also be some other rock formations in main area of my scene
This is the scene in question if it helps in some way
My question is, how high or low poly can the cliffs, rock formations be? I am not planning on taking them into Zbrush, I am hoping to use Substance Designer for all the Albedos, Normals etc... and I am hoping that will be enough.
Does anyone have any links or screenshots of Game Ready Cliffs and Rocks that I can take a look at so I can get a better idea?
I tried looking online but I can't seem to find much or something which is definitely game ready to put my mind at peace
Replies
Here's another topic in this same section, which recently received a bunch of replies and might help you:
What is the conventional workflow for texturing rocks for an environment?