In games this is usually done with tiled textures.. but then also breaking the tiling with every possiible asset like tree, bushes, herbs, grass , barrels and boxes(!) and of course.. rocks :wink: ..also blending them with vertex colors as controlling mix factor.. ..or have a look here: Blender Guru: How to Tile a Texture…
What are the best tutorials/courses for learning environment art in Blender, for scratch to full scene? Unreal Engine works too, but my computer can't run it well.
https://www.blender.org/press/microsoft-joins-the-blender-development-fund/ This makes me uneasy for some reason. Glad that Blender is getting the money but... :/
new pretty new to this sort of stuff but I'm good at using blender but when I try to sculpt with blender my shit box computer starts to lag out :poly127: does any know if zbrush runs faster then blender does or if there's some when you make blender run a bit better thanks.:poly121:
cage? but yea separate them either by name or distance in view-port, so a new save in blender of an exploded mesh if there is a script. idk about blender nor the baker in marmoset but looks like the issue to me.