Anyone have any good techniques for making a thatched roof for a big house? I've seen some substance designer materials made, but I'm not well versed enough in substance to make one. Anyone know of any other ways to do this?
Yes, wheels dont have flatness at the moment but in the end renders will be :) Currently, I worked at headlights because previous version was not perfect. Now, look better! I also add little details , for example shark fin on roof and fuel cap:
Hey everyone! I was wondering if anyone could help me out here. I´m for the first time trying to bake roof tiles into a texture but my maps end up warped and bend inwards. Can anyone point out what I´m doing wrong?
Hi, here it is a metal ceiling roof. This attempt allowed me to learn how to upgrade the details for albedo and roughness for metallic texture. made 100% in substance designer and rendered in Marmoset. https://www.artstation.com/artwork/4byax4
hello fellow polycounters, for those who dont want to read much: cant paint! need help. how to "thatched roof" handpainted? thx :) the long version: i am currently working on an old blizzard art test scene, just for practice. although having modded Warcraft III back in the days and adoring hand painted textures since…
What kind of shape would Daniel Thiger be using here to create the Ridge caps to the roof? Would it just be a flat plane using the displacement in Marmoset to sort out the curved shape? then manually adjusting the Z position of the plane to fit with the rest of tiles? Its the last piece of the puzzle I need to sort out in…
Free Substance File/Texture available on my gumroad : https://gum.co/mzSgS Artstation Link to the Project : https://www.artstation.com/artwork/yvE8x Metal Roof Material Substance I made today. Would love to hear some Feedback, Cheers,Lucas
Hi Everyone ! I managed to take the time to move forward on a project I had started some time ago. It was a pleasure to come back to substance designer! A lot of roof tile has already been done but I wanted to try this exercise. 100% Done in Substance Designer. The lighting was fun to make for theses renders ! :…
@aumramaram you mean like an ambient cubemap? there's only one skylight (+lumen) for now for all the daytime lighting, i'm trying to get a bleak look (sort of like in The Road) this week I wrapped up more cargo train wagons for the train triage area in the map: made a roof kit to be used on most roofs: and now working on…
Hey guys, a while ago I started working on a stylized cart and I'm having a huge trouble figuring out how to do the roof tiles on it. Here's what I already have Here's a reference picture I'm working with I want to do that stylized look where the tiles have different shapes and angles etc but I have no idea how to start…