Anyone have any good techniques for making a thatched roof for a big house? I've seen some substance designer materials made, but I'm not well versed enough in substance to make one. Anyone know of any other ways to do this?
It kind of depends on the tools that you have access to. What you can bake in and how that app treats the mesh/particles/hair but the process is roughly the same. Make your high poly/particle sim/hair, make the low, bake. You might end up making cards or clumps and then baking out those pieces.
It all depends on what the end goal is, your tech budget (mobile, PC, FPS, 3rd person, RTS ect) the engine you're using and the software you have access to. There are a lot of ways to tackle it.
Replies
Make your high poly/particle sim/hair, make the low, bake. You might end up making cards or clumps and then baking out those pieces.
It all depends on what the end goal is, your tech budget (mobile, PC, FPS, 3rd person, RTS ect) the engine you're using and the software you have access to. There are a lot of ways to tackle it.
3dsmax
https://www.youtube.com/watch?v=2LU1dm0-FGE
Maya
https://www.youtube.com/watch?v=jqX6Z7BDvWk
Nvidia Hairworks
https://www.youtube.com/watch?v=VFWr44ZIEZc
zBrush
https://www.youtube.com/watch?v=VEXJMSPikko
Blender
https://www.youtube.com/watch?v=mZR_WKVYiX8