Hi everyone! Working on some new animations geared more towards game animation. I have an idle and walk to start. http://vimeo.com/153617028 Feedback would be greatly appreciated! :)
Is it possible to take a model and animation from Maya and convert it to MD2 format without using Milkshape? Like a plugin.. Any recommendations? Thanks Orville
Hey guys. I'm back at this. I want to make sure I cover all angels of the process before I get into some real texturing. I did some more reading and tried a few different approaches. However, as in the image below, I took the approach of breaking it apart. This seemed like the most valid approach. In the half-assembled…
Anyone able to dig up tutorials on how to animate stuff and exporting to MD2/3 format for me? Only know how to do bone-based stuff. Using max 7/9/2008 btw. Thanks in advance. <3
So if you make a cube in 3dsmax (for instance), it will auto-assign 6 mat IDs. Apply a 6 mat, multi mat and Goz/Goz. It appears to work. However, ZBrush is just using the vertex order which happens to match the ID order. If you now swap two IDs (on the cube/mesh NOT the multi mat) and GoZ/Goz; then the error manifests…
Hello all I’m experiencing an issue where my UE5 cloth jitters after falling into the idle position. The jitter seems to increase when I click the screen or hover over the cloth. What is going on? This example is just using the default cloth settings, but I have also been experiencing the same issue across other models…