Hi!, tl;dr at the end if you prefer it that way. I just started 3D and im totally in love, I have used cinema 4D and Maya years ago when I tried to learn 3D but lack motivation (I was mostly doing 2D back then), now I tried again as an adult and I love it, Im using Blender at the moment and what I have notice is that in…
Hey Gnoop these vids cover a lot of the techniques to make a procedural track tool in Houdini, including strategies for procedural UV's. https://cmivfx.com/store/213-houdini-procedural-road-creation https://cmivfx.com/store/219-houdini-procedural-road-creation-2…
Hello, TL;DR: Is it a good idea to build this machine for houdini, cpu/gpu hybrid rendering and nuke? Ryzen 7590x 1x RTX 4070 (upgrade to 2 later) MSI MPG X670E CARBON 128 gb ddr5 Ram 2x m2 drives. 1 for boot (500gb) and 1for project files(2tb, ok maybe also games) 2x 4tb Sata for raid0 (simulation data) arctic freezer II…
hi guys - just want to share with you a new tutorial showing how you can generate super quickly, normal map stamp in Houdini. If you are coming from Maya or other application and are curious about Houdini workflow, I recommend you to check this out. No baking required! Link to video and scene file…
hello everyone I started using Houdini Engine in my workflow. and now I wonder how much is possible to use Sbsar or Sbs files in Houdini digital assets. (a final layout of my digital assets is in the Unity engine)
Oh Im just working on an environment which has alot of different types of moss growing on various objects. I have a system setup in Houdini already which densely packs the moss scan atlas cards with some variation in scale and orientation and culls the ones which are too close or intersecting. Im sure It could be done in…
hey any houdini people know how (or point me in the direction fo a good tutorial) to bake from a volume in houdini to a 3dtexture or 2d flip book that i can convert easily? i know you can uses the slice tool and convert then sample the geo to bake out a texture then peice all the slices together, but that seems to be an…
Hi, I'm currently working with Houdini and making assets for UE4. The Goal of this project is to build levels faster. Once you have the Houdini assets you are able to build levels faster and with more control. So far I have a Level generator that builds a level around a spline. The spline can be controlled in UE4 and there…
Hello, I am new to Houdini. I created 2 different effects One is "Growth Propagation In Houdini" Link to this tutorial is here: https://vimeo.com/149939158 I also created another animation with another tutorial "Abstract Break" https://vimeo.com/156396707 What i wanted to to do in Houdini FX is that after the first effect…
@gnoop I really think the opposite way about Houdini. I feel it empowers the creative juices and opens the doors to new ways of doing things, even without using math or technical art to get there. Houdini can be as plainly creative as you want it to be; it just doesn't restrict your possibilities. I think it'd be unfair to…