Another thing I'm struggling with is: how do you slide a vertex on a face? (Max equivalent is Face Constraint) G+G only slide the vertex over edges, and Snap to Face only snap to other faces that are not the ones confining with the vertex... I can do it using Transform Orientation > Normal and then the move Gizmo, but I…
Learning Substance painter for the first time an encountered an issue when baking my world space normal map and ambient occlusion, as seemingly random faces appear inverted. I then went to blender to test it as well, and the same faces react the same way I've been able to rule out a couple possible reasons: -Inverted…
Hey! im looking for a not-so experienced 3d modeler for a small project, i cant afford to pay too much so im seeking someone more low level I need 8 character heads based off real people with each having a few diffirent face expressions, im not looking for something too detailed or realistic For more information about the…
The model looks pretty good. I like the lower poly version best. The texture and normal map could still use some tweaks. Take a look at the scene from the original Alien movie where they autopsy the face hugger for close intimate details. You need a lot more color variation in the creature. The spec is also wrong for the…
Project Cyberpunk Racing I’m currently working on updating my portfolio. My current project is for the general audience. I plan on having a Character and Vehicle for the initial design. So that I can try and tell a story. This document is to help me keep track, and have all the list of features I hope that can make it into…
Some times when I scale a face up to a certain amount, I would like so scale another similar face up to the exact same amount. I thought I could do this with Maya's Repeat command, but it does not seem to be the case I am finding myself needing to do this because attempting to select all the face that I need to scale up to…
Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…
For Blender, select a vert with a normal facing the direction you want, then go to select > select similar > normal. Change the threshold in the tool options. Keep in mind that because this works by vert normal you'll want to have smoothed normals instead of faceted ones (select all the components and go to the 'T'ools…
that's not either, that's both/all :) as I said getting the overlapping faces is the easy bit deciding which to delete not so much ! think i'd also start by adding a planar map in a suitable direction on an unused map channel first..... and even that might produce spurious results, for example using the uvw map overlapping…
Oh yeah those are awesome references. Especially the ones that have an animated gif and not just the start and end pose. An animation is always useful. But I'm looking for a set of full facial expressions that I can scan that capture most or all of the action units. I've seen someone make a whole face rig from just two…