Hi, I am unable to select the camera outline in Blender suddenly. I have tried adjusting the clip start length and scaling the camera up and down, did something change in Blender? Thanks
Hey i wanted to see the Jordan Walkers Bath House scene in udk but when i wanted to change the render mode to directX 11 it never does! it just restarts udk in directX 9 is it me ho is doing something wrong or...? Thanks Ps. my Graphics Card is an NVidia Geforce 480 card, so it should handle DirectX 11 fine!
Vanilla fixed the bug with the "draft saved" popups. The "Save Draft" feature is automatic once again. It saves every few seconds or so. LMK if you run into any trouble: Bugs! We got 'em!
I got this error every time I try to open Blueprint (third-person blueprint) in Unreal. My project is simple (default Third Person UE4 project) I am using Razer Blade 15 with RTX 2060 max-P Not sure if this is an unreal problem or my laptop's problem.... Any help is appreciate
Hi everyone. I have a problem, and I don't know how to fix it :'( there is an object with a thickness (jug) when I erase some bugs inside it I have new bugs on the outside checkmark "Ignore back faces" isn't help with it ;(
There is no preview image for the viewer exported from Marmoset Toolbag 3.04 . Here are the settings I used to export the Marmoset Viewer: and here is a link to the html file that was exported:http://digital-mapping.net/forums/Marmoset/breakwater.html
Hi, I created a 3d model with 729+ million polygon.I suppose it has 4 HD subdivision.The lowest normal subdivision is not a good base mesh.So I can not use baking in zbrush.I can not now go back to normal subdivision and delete lowest either as I have already activated HD mode(:poly118: ya pretty much fucked…
I downloaded the newest release of Mixer to try it out and was viewing a Quixel tutorial on YouTube to get started. In the video at the bottom of the Layers tap there are a couple masking buttons, one of which was used in the video to paint custom opacity maps for a material. However on my end I don't see either of those…
Hey guys, I was watching this video by Arrimus3d and he has a shading setting that is Smooth+Highlights that he uses in combination with Edged faces toggle so he can move around verts/edges/faces with 'show end result' but without any wireframe or cage. This to me allows for realtime adjustments without the wireframe/cage…