How can i create chan from yandere simulator? And how can i model humans at all? I remember someone send me tutorial but i lost it. It was a picture tutorial, step by step. Help me please.
Hi. Can anyone help me on how to create this kind of texture animation? Will this be possible in maya? thank you https://www.artstation.com/artwork/vDJ0Q6
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Hello! I am trying to create this shape: This is what I made so far: There are these shading errors (i guess?) beside the obvious pinching, how can i improve the topology?
I've been working on a project for 3d model's steampunk new history competition (located here if your interested in it https://3dmodels.org/steampunk-new-history/ ) I decided to go with a steampunk batmobile, located in a Victorian Gotham. I've been working on it the last month or so for a few hours every night. Here's a…
Hi everyone. I'm having a problem with the decal machine pipeline. I've got a small project, and my plan is to create an industrial kit for my environment using a single trim sheet for the entire asset or even the entire project. At the stage of a proof of concept, I started to face some problems: 1. Can I create and use…
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.
Heres some updates of the pillar modelling - I haven't modelled in a while so I'm still very rusty. For the finer detailing and the paws I created some alphas