Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
I recently trying to find a way to use tessellation since toolbag still have some problem with the mesh hole, I discover this interesting little demo that nvidia have : http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html#InstancedTessellation there is 3 main algorithm which it's Bezier ACC, Gregory ACC and…
For any one who is into metal or djent or electronica or just any thing creative the algorithms new song is awesome and it features the drummer from monuments :D [ame=" https://www.youtube.com/watch?v=zwG97ah0mEU&feature=g-user-bul"]THE ALGORITHM - 'Trojans' Official HD Video (BASICK Records) - YouTube[/ame]
http://www.research.rutgers.edu/~timgerst/ Was wondering what you guys think of this? Using an algorithm to take away the time consuming nature of creating pixel art seems really useful. However, I don't know what it would mean for pixel artist. Surely, if a computer can do just as good a job as pixel artist, then they…
Allegorithmic: Just trust us, we know what you want and are on your side. We can change Adobe from within because we have some influence now. Users: No, it does not work that way. You will answer to a board of directors who only care about profit, about turning your product into a service so they can milk the consumers…
I'm familiar with normal map baking for UE4, and I had to understand at my expenses the importance of synced workflow when making tangent space maps. What xNormal algorithm does Unity use? Assuming xNormal can't, will handplane do the job? Thank you very much, any help appreciated
Great points Dataday I think Mari is a great tool. My wife who is in VFX uses it day to day. We have talked countless times about Mari and Substance to try to figure if the tools fit the workflow and just like we can not seem to see a real value for Substance in VFX yet does not mean some studio somewhere might end up…
Hello guys, as the title said, can we have ZBrush's PUV or AUV or GUV algorithm inside modo? basically mapping each face to be small square and fill in entire 0-1 coordinate. It's for a UV2 light-mapping purpose. It's a very time consuming to mapped lots of small unimportant area (example; the thickness face of extruded…
This is my first attempt at working with Allegorithmic's Substance Designer and Substance Painter. The model was supplied to me by someone else, I only needed to do a couple of mesh clean ups and mesh replacements to get cleaner UV layouts. I have never before done anything in any of Allegorthmic's applications, other than…