These are looking absolutely great, I can see great improvements as time goes by 179, 178, 51 and 13 are some of my favourites. Have you thought about picking a few and spending perhaps a week on it just to see how far you can push a single sculpt
Hey guys, just thought I'd share some new HDRIs I uploaded yesterday: Those are a few of my favourite ones, but there are a couple more if you're curious: https://hdrihaven.com/bundle.php?b=roads_01 This now brings the total number of HDRIs on HDRI Haven to 65 - you can see an expansive list here. They're all available for…
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…
And this month we get the smaller number of votes, 1300 i see some guys polycount guys loosing the interest, should we do this next month and have a break on next one? btw the winners Invoker 222 votes Kunkka 171 votes Tidehunter 135 votes Morphing 132 votes Natures Prophet 100 votes i really like the suggestion to change…
JonathanF: Thanks a lot :) Glad you liked the new font. Well here is something i did today, worked on it for a few hours, nothing special. Info: 3 * 512 Textures they all use the same textures. The bent one and the smashed one is both on 176 triangles each, the straight on is on 122 triangles. I know the uv's suck, but it…
Quixel Colors 1.2 script does not work right in 3ds max. When I apply the same material to different parts of mesh objects one by one then it creates additional sub-material instead of instancing of existing material. Another problem is that final Multi/Sub-Object material does not keep names of applied materials. Instead…
Hey, folks! My name is Antonio Jean and I have 18 years old, I'm new in this community. I want to share these images that I created in the "CryENGINE3" inspired by the PlayStation 3 exclusive game "UNCHARTED 3 - Drake's Deception". I used some landscapes of this game created by Robh Ruppel and Anthony Vaccaro. I've never…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
Below is a collection of weapons I did for Final Rush, a sci-fi game where you fight off hordes of various robots. All concepts were designed by James Gammell. 2k Maps and rendered in UDK, all guns were finished within two to four weeks. You can see more about the game by visiting the Steam Greenlight page (add a thumbs up…