Hi I need your help polycount. Currently I'm sculpting this to try to improve my understanding of human anatomy. Using these as my main references:link1 link2 Any feedback and correction is very welcome. Also I'm especially struggling with the anatomy cross-section, anyone can point me to some good resources? Thank you!…
Hello fellow Polycounters! Here is my version of the ArenaNet Art Test. I know this is old news, but I would love to get any kind of feedback on my project to better understand what improvements I can make on this project or in the future :) . Complete breakdown can be found here:…
Hello Polycounters! Need a little help with the branches freeform. For some reason, the topology is created in a very weird manner, the edges are being rotated and geometry is flattening and cutting into others. I've used this tool before but now its acting like the image and I can't figure out why. Any help would be much…
I'm going to try to get caught up on it this week, anyone on polycount watch this new show? If you don't know what I'm talking about here is the imdb link It's on Sundays and since I know a lot of people are getting turned off of The Walking Dead because... well... it sucks now. I figured this might spark some interest.
As promised here is part two of the lighting tutorial for Toolbag. This time I'm covering common lighting setups for portrait/character lighting, filled with animated GIFs and awesome art content from polycount's very own Tim spacemonkey Appleby. Check it out here: http://www.marmoset.co/toolbag/learn/character-lighting…
Hey polycounters, I was in my school library wowing at the Art of Assassin's Creed book, and was considering finally giving in and buying an "art of" book or two for inspiration because I am getting into creating my own original characters which I have found very difficult. Do you guys own any "art of.." books and/or have…
Hello fellow Polycounters. Here's a diffuse-only model I made of Sun Wukong, the monkey king for a Riot art test. This is based on their character, but I made the concept for this version. This was a little bit over two weeks. It's sitting at 7916 tris and using a 2048 diffuse map. I'd love to hear what others think of…
Hi,polycounters :) This is one of my personal project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. Check the breakdown Here http://80.lv/articles/building-materials-and-meshes-for-sci-fi-games/ My…
Hello Polycount-goers, Sandswept Studios is currently looking for a part time, non-paid 3D modeler (possibly with pay in the future!). Rather than re-write everything, I'd like to supply a link to our jobs page. http://www.sandswept.net/info/jobs/ Send us an e-mail to jobs@sandsweptstudios.com if you're interested! Thanks…
Hi polycount! I want to share with you this highpoly collaboration I did with my good friend Pau Peñalver to improve our design skills. We definetely had tons of fun while doing this. Renders of The Dragon: https://www.artstation.com/artwork/N5D5lg Renders of The Queen: https://www.artstation.com/artwork/3o295B Stay tuned…