Are you doing anything special with Render Setup for layers or AOVs that would dis-include this model from the render? Does the material maybe pull transparency from the texture? I've come across similar effects when it comes to objects that have multiple per-face material assignments. I have a thread about that, but…
I'm looking to learn new ways to create mesh more easily. I'm still pretty inexperienced with zbrush and still learning new things in max constantly so I'm not 100% sure if this is even possible, but is there a way to have an object take the shape of another? For instance, the boot on the left is the shape I want, but the…
Job Description We are looking for two experienced 3D environment artists to build complete scenes (game locations) for a new casual hidden object game. This is a freelance job, with payment to be arranged on a per scene basis. Art quality and detail level needs to be very high and similar to these references (just click…
Job Description We are looking for two experienced 3D environment artists to build complete scenes (game locations) for a new casual hidden object game. This is a freelance job, with payment to be arranged on a per scene basis. Art quality and detail level needs to be very high and similar to these references (just click…
Srgb is off on the AORoughnessMetallic also, ive already posted this on reddit and someone said check my normals but they are not flipped and seem fine. I have no clue what to do Transparency is drawn from the alpha of this map which includes the base colour. I hope I have given enough information that may be necessary.…
Dear polycount community, I am currently experimenting with pushing an animated box over a plane. The ultimate goal would be to have all of the faces inside have a different material ID. For this I set up my plane as follows: (order is like in the max modifier panel) [Material ID] (<- set to 2) [Volume Select] (<- set to…
So I usually bake my things in substance painter but I'm a little tired of having to work around the inter sectional errors when I have multiple meshes overlapping. I already have marmoset for rendering but want to use it's baker since it has a multiple baking group function that will help with those overlaps, however,…
Firstly, don't use Groups...Groups are evil... Have you tried Custom Attributes instead of a slider...you should be able to keyframe them no problem... Also you don't need the Depends On part in the new script controllers... Workflow: Create a helper Object (or use the base of your gun), add an attribute Holder Modifier…
Hi, everytime I import my fbx model into Marmoset some of the parts aren't showing up. In Blender everything looks fine and when I imported the same model into substance painter everything showed up fine and I was able to texture everything without issue. Does anyone know what the problem might be?