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how can you merge the shape from one object to another in zbrush or max?

I'm looking to learn new ways to create mesh more easily. I'm still pretty inexperienced with zbrush and still learning new things in max constantly so I'm not 100% sure if this is even possible, but is there a way to have an object take the shape of another?

For instance, the boot on the left is the shape I want, but the topology is soo terrible it's disgusting. I took them both into zbrush and now I have a "rough" shape of the new one I made. However, I'm looking to see if there's an easier way for me to basically copy the shape onto my new model. Is something like this possible? What is the fastest, easiest way to do this?

Boot_zpsf2836139.png

Replies

  • cryrid
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    cryrid interpolator
    You can use Tool: Subtool: Project All to project the details from visible subtools (the original triangulated mesh) onto the active subtool (the new one).

    Alternatively, you could just run zremesher onto the old boot, or manually retopologize it to include the details you would want. If you use zremesher, do so on a clone so that you can follow it up with Project All.

    Max will have its own options for shrinkwrapping and retopologizing.
  • figuare9
    cryrid wrote: »
    You can use Tool: Subtool: Project All to project the details from visible subtools (the original triangulated mesh) onto the active subtool (the new one).

    Alternatively, you could just run zremesher onto the old boot, or manually retopologize it to include the details you would want. If you use zremesher, do so on a clone so that you can follow it up with Project All.

    Max will have its own options for shrinkwrapping and retopologizing.

    Thanks for the reply. I'll look into Subtool: Project All tomorrow. What can u tell me about Max's options to do this? I prefer to use MAX, as I'm really new to zbrush. I'm really only using it for human modeling/sculpting.
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