Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICALUnreal Engine | Unity | Maya | ZBrush | Substance Painter…
Been a while... After about the 7th time relighting this for the new "completed" items managed to obtain soft shadows in marmo, idk how but i love it and this is kind of how i want her to look like with the pinks in the pit/shadow/indented skin. trying an idea for a style for this so it will be a bunch of updates like this…
Really striking ! The speed at which both the characters and environment are evolving is inspiring. These breakdowns and wireframe shots are great. Maybe one day, more big studios will finally realize the value of working that way (not necessarily with unlit assets, but at low specs in general). Can't wait to see more !
Rockstar North and Rockstar Leeds are on the lookout for talented artists! Join our team to create next-generation worlds for some exciting upcoming projects! Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living, and fully-realized environments. Rockstar North; * Senior…
Hi guys i'm now starting a sketchbook for my wips environment .. and i'm planning making a lot of environment on this theard . a lot and a lot :) i'm going now to make 5 environment .. then coming with more and more :thumbup: and my city environment is still wip and working on it slowly for the moment FIRST ENVIRONMENT :…
Thank you very much guys! This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms. I created the logos and the character models as well as some environment props. Matjaž Lamut skined and posed the characters, the rest of environment…
MODO | Environment: Visible to Camera This video takes a quick look at the Visible to Camera option for Environments in MODO, which toggles whether the selected Environment is visible to the camera when rendered. This powerful option allows for the environment to contribute to the lighting of the scene while providing you…