Hello, I'd like to show you this images. It was my old project that I finally finished, hope you will like it. And some additional info. Substance Painter viewport: Other side: I tried to make it looks like it was taken on a real camera, here is some "close-ups": The most important part of the image: Timelapse: Wave…
Hello! My goal is to make top-down environment assets in a pre-rendered 3D style, basically like Super Mario RPG. I can't find any other good examples, so I've also included pics of static backgrounds from PS1 games that have similar art direction, just not the top-down perspective. 16-bit games like Donkey Kong Country or…
I think it must be very basic but i didnt found how to do it. What i want is to make symetric zspheres but without conecting in the middle with another, there's a way to do it? Something like this but without the middle zsphere to make things like horns or things like that separated.
Thanks, Im not too sure about the scope but I tried some stuff like making it look like the excalibur is embedded in rock or standing ontop of tomb stone to make the scene?/pose make sense like what the other guy said. I thought that adding a dead thing might make more sense, but yes im not too sure about adding another…
the engine might be able to handle it but you still have to pass these heavy ass assets around and deal with them. and the user has to download them. i think being dogmatic about "doing things the hard way" is just as dangerous as being a lazy-ass but to me that seems most likely like it's just being lazy. Like you see on…